I'm really bummed that this class is over. I got to play a lot of new games that I really enjoyed and I met some incredibly fun and good spirited fellow players. I feel like now I pay much more attention to the mechanics of the games that I enjoy and maybe understand why I dislike others. I also enjoyed hearing about game design from people in the business who also really love games. I don't have many friends that are willing to sit and learn a new game, let alone one as complicated as something like 7 Wonders so it was nice to geek out about this kind of stuff people that are just as passionate about it. I also learned about a lot of new games that I had never even heard of before but that I would like to play again. We also got to playtest the games that we made with our fellow classmates. Everyone that played my game gave me very positive feedback so I think I'll try to improve it even more and make a more substantial board so I can share it with friends and family. Hopefully I'll get to try some other people's games in the future if we ever have a class game night.
The most valuable thing I took away from this class though was a better understanding of how the way you interact with other players influences the experience of the overall game for everyone involved. Almost all of the designers we talked to said that it's a more positive experience for everyone when you either work together in a co-op game or if you devote your resources to helping the players lagging behind rather than trying to sabotage the one that's winning for competitive games. I think that's an important lesson to keep in mind, especially if you have a tendency to get a little over competitive like me. I really hope this class continues in future years.
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