Sunday, January 26, 2014

Day 12 - Fleet Designer Interview and Werewolf

The interview we had with one of the designers of Fleet was pretty interesting. He gave some of the same insights that we got from our previous interview earlier on the class, such as how there's not a lot of money in game design. It's really something people do because they love games, not because they think they'll make millions. But he did explain that sometimes people hit it big, not because they come up with a particularly good game but because they create the next big game mechanic. Or it happens because someone creates a game that uses an already existing mechanic in a novel way. Then we played a few rounds of Werewolf, which is just another version of Mafia but with a lot more roles than the Sheriff and Nurse. I found that it was incredibly easy to sway people to kill of certain people. It's very much a game where people bandwagon on the just a suggestion but I think part of that its that it's almost all chance so there's no best way to decide who to accuse of being the werewolf. It's definitely a fun game though, even if it takes a long time for large groups. It also is a good game for groups where not everyone knows each other.

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