Saturday, January 25, 2014

Day 11 - Relic Runners

Relic Runners was different from anything I'd played before. I thought its mechanics were more complicated than they needed to be. The whole game centered on building roads to move from space to space more quickly so you could uncover tiles and reveal relics. But the only way to claim a relic was if two of the same kind had been revealed and then you had to move from one relic to the other in exactly one turn to claim it. And on top of all of the that, the amount of points you received for claiming the relic was equal to how many roads you took to bridge between them. I found it frustrating in that there were too many things to keep track of that really didn't mesh well for overall strategy. You want to uncover tiles but you need to move to spaces that let you get more roads, of which there are very limited amounts. Plus you wanted to keep stacking in your supply crate skill trees. It just felt like the mechanics didn't really fit the theme of the game. When we finished we couldn't even figure out what the best strategy for the game was.

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